feat: fix Done
lock; bump: v0.1.9
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parent
b2c16b7750
commit
7096388647
@ -1,11 +1,17 @@
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package grawt
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import (
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"sync"
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)
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type CloseHandler struct {
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waiter *Waiter
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Quit chan struct{}
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active bool
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autoDone bool
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wgDone bool
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handlerFunc *func()
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mu *sync.Mutex
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}
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func (ch *CloseHandler) Halt(err error) {
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12
waiter.go
12
waiter.go
@ -22,7 +22,9 @@ func (w *Waiter) addHandler(f *func(), autoDone bool) *CloseHandler {
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Quit: make(chan struct{}, 1),
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active: true,
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autoDone: autoDone,
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wgDone: false,
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handlerFunc: f,
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mu: &sync.Mutex{},
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}
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w.Lock()
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@ -34,18 +36,23 @@ func (w *Waiter) addHandler(f *func(), autoDone bool) *CloseHandler {
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}
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func (w *Waiter) terminateHandler(h *CloseHandler, forceWaitGroupDone bool) {
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h.mu.Lock()
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defer h.mu.Unlock()
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if !h.active {
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if !h.wgDone {
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w.waitGroup.Done()
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}
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return
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}
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if h.handlerFunc != nil && *h.handlerFunc != nil {
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(*h.handlerFunc)()
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}
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if h.active {
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close(h.Quit)
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}
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if h.autoDone || forceWaitGroupDone {
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w.waitGroup.Done()
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h.wgDone = true
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}
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h.active = false
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@ -87,6 +94,7 @@ func (w *Waiter) Wait() {
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w.blockingMode = true
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log.Info("Waiting...")
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w.waitGroup.Wait()
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log.Info("Terminated")
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}
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func (w *Waiter) onSignal(sig os.Signal) {
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